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19.03.2018 - by Daniel


Part 4 of our Dev Diary series is out now :)

13.03.2018 - by Daniel


Here's our new DevDiary-video :D Have fun! Part 3 :)

10.03.2018 - by Daniel

Hey! Daniel here!

This week was really exciting for us and we are extremely happy with the numbers – if we are lucky we will hit 500 downloads today (we never expected this). After some stressful weeks Angela (MadameYavi) did go on a short vacation for three days and yesterday she got back and we worked on a little update today.

We made only small changes to the game itself because we wanted to focus on porting and testing the ports. First of all the Windows version is now 32 bit instead of 64 bit because the game won't need more than 4 GB of ram and it's absolutely compatible. Also we made a Linux build and actually we didn't want to do this yet (it was planned for the 1.2 version) but we thought: why not? And the 64 bit version worked great on our little Linux machine. We did not test the 32 bit version because we don't have a machine to test it and sure you can test it under vms but we simply think that this is not 100 percent accurate because a vm isn't a system which is used over many months with the typical quirks of a system but … we might be wrong with our thinking. What I want to say: If you have a 32 bit Linux system it would be great if you could write us feedback and if you run into any problems we'll try to figure it out :D The 64 bit build was tested under Lubuntu (I love it :3). The pc for the Lubuntu is also our weakest machine and it worked pretty well (the highest resolution was a little bit too much and the animations had a slight stutter but 1600x900 worked great), so we have system requirements! Minimum is a J3060 (1.6 ghz (but it should also work on weaker systems)) and recommended is an astonishingly powerful G3900 (the two cores with 2.8 ghz rock the blocks!) We don't have a machine with under 2 gb of ram but it should work greatly even with one or less we think because it never used more than 300 mb ram. If you have 2 GB ram or more you have plenty.

Yada yada yada… technical stuff aside we also changed other stuff. There was one button in the english localisation which was still in german (it read 'Arbeiter einstellen' instead of 'Hire worker') and some typos in both languages. We also changed some phrases because I didn't like the wording and in some cases adjusted the speed of the text changes.

The only thing which is noticeably new though is a new worker you can hire and I think he is really cute :D


We thought about a worker in a panda like design but the results were just a little bit too weird. Nevertheless I wanted to show them :D


And now we're finished with Flufftopia! Just kidding, we are thinking of lots of things which we can change and there is still a second game mode which we want to introduce and a lot of other things (some graphical options for example) but it will take us some time to make it as good as possible. For the moment we just wanted to fix some little problems and make it accessible for more platforms (if we had a mac we would show some mac love but we are poor). We also made a new trailer. The old one was made in about 30 minutes because we wanted to release the game on the 6th of March and had some weird bugs in the end which took way too much time fixing. The whole launch was a little bit rushed unfortunately so … yeah here is the new trailer!

There are two bugs which we are aware of which aren't fixed (yet) but they are not gamebreaking and only minor things. Sometimes the fluffcoins per second display reads something like 46,000001 but if you hire a new worker for a building it goes away and it doesn't have any impact whatsoever.

The other bug happens only on rare occasions. This bug could also be interpreted as intended and you can finish the game without any problems nevertheless. It only showed up sometimes when we were testing internally and we don't have any reports about it yet, so we think it's fine if we fix it in the next update. Please be a little bit patient when we can't figure the problems out on the spot – Angela is using Unity for about two months now and has no programming background at all. We are still learning :D

Nevertheless if you run into any problems write us an email! protagonist@smokesomefrogs.com

We will work on new projects but the 1.2 of Flufftopia will arrive in a few weeks! :D

If you haven't downloaded the game, do it! :D It's free: https://smokesomefrogs.itch.io/flufftopia


- New worker!
- A little fix for an upgrade (the second mine upgrade)
- A graphical fix (one of the clouds had outlines?)
- Some text edits (pacing, typos, wording)
- Windows is now 'only' x86 for better compability
- Linux build (x86 and x86_x64)
- The credits music is now a little bit louder

08.03.2018 - by Daniel


Another quick update - at the end of the weekend we will release a little update (fixing an error in the english localization and a tiny content update (there is a concept for one of the workers which absolutely needs to be in the game)) before the bigger update (where we will try to make a working Linux build) and try to make it playable on x86 systems :D

At the moment we hit 300 downloads and are really happy and grateful :D We really didn't expected so much downloads in the short time frame :)
Thank you!

07.03.2018 - by Daniel


A little update on the release of Flufftopia! At the moment we have over 100 Downloads and Leafo from Itch.io was so kind to put us in the fresh releases section so we are on the frontpage which is absolutely awesome! :D

We are really happy and at the moment we don't have many bug reports and they are only minor issues which will be fixed in the next update! We will try to make a Linux build and test it on our Linux machine but we don't know if it will work and we don't want to put something out which just doesn't work!

So – if you haven't already downloaded the game, do it! It's free! :D



06.03.2018 - by Daniel


It's released :D After some hiccups it's finally done!
You can download it here!

It's free :D

05.03.2018 - by Daniel


A new part of our Dev Diary is online :D

02.03.2018 - by Daniel

Today the release is a little bit sooner and we started testing :D We wanted to start the testing phase yesterday but we needed a little bit more time because the savesystem had some hiccups. The localization is also a problem but we will fix it :D

Music is more or less complete. In the next days MadameYavi will cut a trailer for the game and I'm going to work on stuff like descriptions for Itch.io etc.

In the next days we will focus on bugs and polish. At the moment we don't know if we can manage to release the game with the second gamemode but if this is the case we will make an updated version some time in the future. The second gamemode isn't necessery per se but would be nice to have :)

26.02.2018 - by Daniel


our first devlog on Youtube is released :) Feedback would be really awesome :D

23.02.2018 - by Daniel

Hey :D

At the moment we have finished the work approximiatly to 80% and we can announce that Flufftopia will be released at Itch.io on 6th of March. We will release it a few days later also on Gamejolt and IndieDB but we wanted to focus our little launch on Itch.io. I also wanted to announce that we will start weekly devlogs on YouTube – not only related to single projects but the project SmokeSomeFrogs on a whole – you can subscribe to us here.

Next week we will start testing. If you want to participate, write an email to protagonist@smokesomefrogs.com :)
So that's it! The next post won't be on friday but on Monday (with the YoutubeDevlog) :D

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