Blog

2023 - A Postmortem for the year!

31.12.2023

2023 Postmortem! Two games and a new job!

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I took on a Job. The Challenges of part-time Gamedev.

17.08.2023

How taking on a job changes my approach to game development. Dealing with less focus and a tighter schedule.

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2022 - A Postmortem for the year!

31.12.2022

December 31 arrived. Time for another postmortem! I finally released my game!

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2021 - A Postmortem for the year!

31.12.2021

It‘s the last day of the year and time to reflect on it! I spend a lot of time this year working on Sonucido: The Mage, a Dungeon Crawler RPG, and even though I didn‘t manage to release it (yet), I put a lot of hours into it.

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What I've learned after developing Sonucido: The Mage for a year!

02.12.2021

December 2 2020. After thinking about which project I should work on after Bring Back The Sun, I decided to go for the most challenging idea: a 3D Dungeon Crawler RPG. Now, it's one year later – this is what I've learned.

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My new game Sonucido: The Mage has a Steam page now!

04.02.2021

A couple of days ago, I published the Steam page for my new game „Sonucido: The Mage“.

It‘s a turn-based, grid-based Dungeon Crawler RPG in 3D with 2D sprites.
The game is a big step in many ways for me.

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2020 - A Postmortem for the year!

30.12.2020

Hey everyone!

2020 was a rough year for many people. For me not so much tbh, since most of my days are spent on the computer anyways. Sure, most of the planned vacations and the backup vacations were cancelled but overall it was a good year for me.

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The first blog post!

20.12.2020

This is the first blog post on the new website for SmokeSomeFrogs!

My fiancee worked hard to remake the whole thing and now it is more modern, better optimized for mobile and loads faster! Thank you very much!

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