You have one quest: Find the mage and bring him back!
On your path into the depths of Sonucido you will find many different characters, enemies, secrets and more.
The game has multiple endings depending on your choices.
Instead of the typical party you have one character that you level up in the way you want.
Check out the Steam Page.
- Gave the player an option to avoid the tripwire by destroying it
- Added a broken tripwire graphic if you destroy it or walk over it
- Cut a wall which overlapped with a wider wall since the last update which lead to a flickering
- Fixed a few typos
- Changed an English word to an alternative spelling in two instances
- Removed a German word in the English translation and translated it correctly
- Added missing punctuation to a few cases
- Changed the wording of several German sentences
- Changed the wording of two English sentences
- Shortened a sentence in one of the ending slides which was too long
- Removed a couple jagged lines which were visible with msaa turned off
- Added a missing sound
- Added turns if you do the farming incident
- Removed audio compression for one sound
- It doesn't trigger an enemy attack anymore if you don't have your weapon drawn and change it during a fight
- Fixed a minor bug, the message of the blind old man if you pick up the health potion would immediately disappear in modern movement
- Minor technical improvements to the dialogue of the blind old man
- Removed the flickering of the inventory overlay if you entered or left the dialogue of the son of the blind old man
- Fixed a couple light bleeds
- Made one strength potion more likely to be found and added another one to the same level since it could be a potential softlock otherwise
- Made the city fight easier for very high strength builds
- Accounted for the fact that you could get in conflict with the whole city when you only ever saw the entrance guard and never saw the city, the text is changed in that case to reflect that
- Improved the barrel graphic slightly
- Changed one luck check in the chronicler which was less than in other cases when you asked the same question
- Fixed two shadow bleeds around the door after the swimming incident
- The blacksmith had a wrong sentence in the German localization in one case, instead of Why are you in Sonucido? it was Do you know where the mage is?
- Improved the light from above in the blacksmith level
- Added blocks to make the gray background invisible which the player was able to see in the blacksmith level with certain fov values in a certain position
- Added a minor decoration detail to a level
- Fixed a bug with the water fountain that reduced your life in a special edge case rather than increasing it
- Fixed a bug, you could get stuck in a particular place if you used another bug
- Realigned a ceiling tile
- Added a few black bars to a dirt and normal wall transition
- A lot of minor performance improvements
- A bit of code cleanup
- Fixed a few spelling errors in the English localization
- Changed a few words to an alternative spelling in the English localization
- Fixed two typos in the German localization
- Choose an alternative spelling for one German word which is a bit more formal
- Fixed some gap lines which were visible when msaa turned off in one particular level
- Weakened one enemy because with certain stats and low health it could be a softlock for the player
- Removed an unnecessary test variable which was part of many scripts but didn't do anything
- Removed a few unnecessary walls, and some unused objects and creatures in a couple of levels
- If you now leave one of the holes where you can put potions in, the moving back button disappears faster which looks better
- Added LibreOffice to the additional credits
- Fixed various bugs which were related to throwing bombs
- many things only triggered if you used the hotkey and didn't work with the inventory button, this is fixed now (aside from a serious case in which a path would remain blocked this also affected every (!) closed door in the game)
- Q previously made you turn left and draw your weapon - now you only turn left
- Changed the scale of two doors from 0.85 to 0.87 and of one door from 0.9 to 0.87 which were leftover when I did the rest of the doors in 1.0.1
- Adjusted the position of a door slightly
- Fixed a minor bug which didn't remove the inventory overlay if you walked into the dialogue of the swimming guy
- Changed me to us and the German equivalent in the thank you message of the farm woman
- Added a missing German localization of the message you get if you already visited the tavern
- Fixed a bug where you could get stuck on the platform which elevates forward above the water if you hit a turning key exactly the wrong time
- Fixed a bug where you could get only a half block down on a stair in specific circumstances in one level (and also fixed it in a potential case in another level)
- Added another sentence to the laybrinth guide
- Added a block to the layout of the labyrinth
- Added blocks to two of the elevators at the start of a level because with high fov values you could see the basic gray background
- Also added blocks to one section where the light comes from above and changed the position and intensity of the light so that you can't see the gray background with high fov values and also can't see unlighted space (which wouldn't make sense if the light comes from outside)
- Added a missing German localization of one note
- Added a missing German greeting to the armor lady if you are sick and changed the greeting she had in the English localization
- Fixed a bug regarding the level cap - if you got in any way to level 26 in a stat (this could only affect luck and strength if I'm not mistaken, unless you are cheating) and found a level up potion you could get to even higher levels. Now the maximum level you can obtain through level up potions is 25
- Fixed three light bleeds
- Fixed the wall light bleed in a couple instances where you walk towards a wall where a torch is and on one side it shows a white line for a moment (in one case black)
- Aligned the both sides of a broken wall passthrough properly in one instance
- Removed a node which was there to remember me to add a health potion which I already did at another place
- Fixed two shadow bleeds
- Fixed one instance where you could see a jagged line with MSAA 4
- Fixed a minor bug in the dialogue of the son (if you chose the not helping option and left the dialogue you would get a blank dialogue bar if you got back to him instead of a greeting)
- Fixed a bug if you opened a particular door in a special way
- Fixed the timing if you removed the boards with a bomb in Level 2 even though the player can't have a bomb at this point (unless he's cheating)
- Increased the health of the wallmonster by 3
- When you let the blacksmith improve your sword a few turns will be skipped - even though this happened, it was only shown after you left the conversation - this is fixed now
- Increased the turn number which get skipped at the blacksmith to 30 (instead of 20)
- Increased the time for which one sentence is displayed of the dialogue of the imprisoned cousin
- Increased the time for which one sentence is displayed of the dialogue of the chronist
- Increased the time a little bit until the guard of the city steps aside
- Increased the time a little bit until the food monster steps aside
- One of the pictures of the Rocpus incidents was unused and one repeated, this is fixed now
- Minor technical improvements to the dialogue of the leader of the city
- Added a missing German greeting to the soldier if you are infected (the one after the child, father, grandfather puzzle)
- Removed a word from a German sentence which was too long to be displayed fully
- Improved a few English and German senteces
- Fixed a couple of typos
- Minor code improvements
- Custom player portrait
- A couple improvements to the German text
- Fixed a part of the dialogue of the old man which did not show up properly if you had the inventory open
- Added code which changes the sound volume for one platform, it played sounds even if the volume was set to 0
- Removed a font
- Fixed a couple light bleeds
- Fixed a shadow bleed
- Added a message to the language screen how to quickly change between windowed and fullscreen mode
- Improved the wording in a couple of instances
- Minor fixes in both the German and English localization
- Shortened the German text of the incident where you would break through the wood
- Added missing German localization for the holes in the wall
- Added missing German localization for the guy who talks about the gray god
- Improved the dialogue of the guy who talks about the gray god
- Changed a meme humour reference from the farmer to a better sentence since it wasn't funny or interesting
- Shorted one dialogue option of the traveller so that it fits into the dialogue box in the German localization
- Added missing German localization of one sentence of the guy who stands before the sea
- Improved the dialogue of the infected guard (was more aligned with the idea that you would be hindered to leave the infected area which was scraped)
- Changed mechanism to button in the dialogue of the man you speak who is surrounded by the archers
- Adjusted the scaling of a lot of doors (some were 0.9, some 0.85, now they all should be 0.87)
- Minor code improvements
- Added an extra wounded version of the sprite for the son
- Fixed a bug that the windowed mode wouldn't be saved in some circumstances
- One dialogue partner didn't had his life reduced if you hurled a bomb at him to initiate the fight, this is fixed now
- Fixed a bug where the son if you killed him after you did go the wrong way with him and died afterwards, he would stand at the location where he would leave your escort if you restarted the level and didn't close the game which would stop you from completing the level
- Now the attack and die animation actually trigger in the case of the son if you attacked him after he abandoned your escort because you were going in the wrong direction
- Reduced the height of the pressure plate which activates the falling stones
- Fixed two instances where you could see jagged lines even with MSAA 4
- Realigned a few floor tiles
- Fixed a bug where you could softlock yourself when you fought against the city
- Fixed a minor bug where your rotation would be in certain circumstances off in your first turn after the fight against the city
- Fixed a bug where the guy who is swimming in the sea wouldn't say anything if you were infected
- Now you can't go behind the blacksmith anymore
- Minor technical change to the dialogue of the old man - after calling you a liar, now you need to get out of the dialogue and reenter to get to the message that he doesn't want to talk to you - before that was a timer but it wasn't really necessary
- Minor technical improvements to various dialogues
- Fixed a minor bug in the armor lady dialogue
- Added a missing option to open a door in a certain way
- Added the version number to the start menu
- Added black bars to a transition between dirt and normal walls
- Added a missing code to the spikes before the guy who wants three red potions which actually changes the volume of the sound played when they go down - without it you would hear the sound even if you put the sound volume to 0
- Switched a floor tile with a wall tile that is in the lava
- Fixed a bug where you could stand in the air in the lava level if you saved there, closed the game and opened it again
- Fixed a bug where you could hit a hole in the wall and would attack the next dialogue partner because of it
- Fixed a minor bug where the inventory would show up after you climb out of the pit where the boards cracked even if you hadn't had it open before you fell down
- Some other minor changes